Make it so that these aren't exemplars but enforcers; they don't just embrace the virtue but demand that others do so as well.
Charity goes after equipment, stealing, sundering, and disarming.
Diligence can specialize in conditions, using things like stunning and daze to keep people from "showing off."
Humility can be a master of fear, to keep his foes in their place.
Kindness might trot out emotion-manipulation magic to ensure an appropriate amount of opprobrium on the part of sinners.
Patience has weaponized slow as well as spells/techniques that can entangle targets.
Temperance is an expert with dispel magic and no one gets to benefit from "doping" in her presence.
As for Chastity? They are an expert at Grappling. They can wrap around you like a snake, twist you into a pretzel, and hog-tie you in the course of two rounds. Lead in with a Stag Horns charge or a Snapping Turtle Clutch reaction to a missed attack to grapple, then follow it up the next round with a Rapid Grapple to maintain as a move action, pin a swift action (or just invest in a lot of Stealth and Bushwack them), and then tie them up with your standard action. Or be really weird and stack the Grabbing Style and Tatzlwyrm Claw Style's Rake to grapple three people at a time: one in either hand and a third with your legs.