Showing posts with label Burnination. Show all posts
Showing posts with label Burnination. Show all posts

Wednesday, September 26, 2018

DTW 2nd Year Anniversary: Of Sinking and Skeletons

Two years. Two whole years of DeathTrip Wrestling, and in just a few weeks I'd be defending the DTW World Championship once again.

With the big anniversary show looming on the horizon I was putting all my focus towards that instead of my various extracurricular activities.

The Skeleton Isles were growing nicely, soaking up calcium carbonate from ancient deposits on the seafloor and transmuting that into… well… bonestone. It sounds less lewd in Dwarven, let me assure you. It's a necromantic version of marble that operates as if it were still the raw bony bits that one uses for various forms of necromancy, except sturdier.

Using the usual necromantic forging techniques the stuff ended up somewhere between steel, mythril, and adamantite instead of approximating steel like the usual sort of bones. Necromatic Dragonbone was even better, but I certainly wasn't going to find any dragons here, and none of my bones were large enough to make swords out of anyway. Armor? Forget about it. I'm still using this ribcage, thank you very much.

Sunday, February 28, 2016

IWC's Last Stand 2016

When you're thrown into a casket, locked in, and set on fire oddly enough you end up with quite a bit of time to think about things before it gets really uncomfortable. It isn't the flames that end up doing the damage, but rather the heat.

If it had been a nice, pleasant pine box I would've been good. I could've punched through that sucker like tissue paper. It would've taken forever to burn. Think of how long it takes for logs on a fire to burn all the way through. Your average casket's got a good inch or so of wood between you and the outside world, and wood is a shitty conductor. Like Southeastern levels of shitty conductors.