Showing posts with label Tabletop. Show all posts
Showing posts with label Tabletop. Show all posts

Monday, July 3, 2017

Thoughtlets: Seven Heavenly Virtues as Foes

From here

Make it so that these aren't exemplars but enforcers; they don't just embrace the virtue but demand that others do so as well.
Charity goes after equipment, stealing, sundering, and disarming. 
Diligence can specialize in conditions, using things like stunning and daze to keep people from "showing off."
Humility can be a master of fear, to keep his foes in their place. 
Kindness might trot out emotion-manipulation magic to ensure an appropriate amount of opprobrium on the part of sinners. 
Patience has weaponized slow as well as spells/techniques that can entangle targets. 
Temperance is an expert with dispel magic and no one gets to benefit from "doping" in her presence.
As for Chastity? They are an expert at Grappling. They can wrap around you like a snake, twist you into a pretzel, and hog-tie you in the course of two rounds. Lead in with a Stag Horns charge or a Snapping Turtle Clutch reaction to a missed attack to grapple, then follow it up the next round with a Rapid Grapple to maintain as a move action, pin a swift action (or just invest in a lot of Stealth and Bushwack them), and then tie them up with your standard action. Or be really weird and stack the Grabbing Style and Tatzlwyrm Claw Style's Rake to grapple three people at a time: one in either hand and a third with your legs.

Sunday, June 11, 2017

Thoughtlets: Non Combat Encounters

From here


Ideas for non-combat encounters/events
For when you want some variety for your tabletop RPG.  These events will also give your players a chance to use character skills they don’t often have opportunities for.
  • Natural Disaster - Have the town the PCs are in catch on fire and see what they do!  Do they cut their losses and run?  Do they heroically try to save trapped townspeople?  What do they do about the aftermath?  Natural disasters are an interesting challenge because there can be lots of danger and drama without necessarily having a villain.  It may also get your PCs to use skills they don’t commonly have a chance to.  You could also try floods, earthquakes, raging storms while at sea, etc.
  • Powerful Fortress - Put one of your party’s goals in a location where they won’t be able to prevail through combat alone (Example: a fortress where they are vastly outnumbered).  Your players will have to rely on either stealth or guile (or both) to accomplish their goal.  The pacing of such events can be frustrating to some players, but few sessions are as rewarding as a creatively executed heist or infiltration.
  • Dangerous Crossing - Give them a dangerous physical obstacle to overcome.  A canyon, or a raging river, or quicksand or an old battleground littered with traps and mines.
  • Festival - Have the PCs encounter a festival or tournament!  With lots of contests! This could be a good opportunity for them to build their fame and fortune (especially if you allow gambling).  Some of my favorite sessions have involved festivals.
  • Entertainment - Put the PCs in a situation where they have to entertain someone.  What do they come up with?
  • Letter - Have one of the PCs receive a letter, either from an NPC they’ve dealt with before or from someone involved with their backstory.  This is a good way to make the consequences of their actions seem more real.  You can also use it to introduce new plotlines/sidequests.
  • Crafting Challenge - Put the PCs in a situation where they need to craft something in order to accomplish their goal.  Maybe they need to make something in order to fix a mechanism?  Or in order to satisfy some local gift-giving custom?  Or they need a forgery?  Maybe as part of an exchange for something else they need?
  • Lost and Found - Have your PCs discover someone or something that is clearly lost.  Maybe they find an infant in the wilderness.  Or a key with a strange inscription, or some kind of talisman.  Throw in a clue or two to present your players with a tantalizing mystery.  
  • Inhospitable Wilderness - Have the PCs go somewhere it’s an effort just to survive.  A barren desert, a treacherous swamp with poison gasses, a forest so dense the ground never sees the sun, or even the bottom of the ocean.  Test their endurance and survival skills!
  • Dinner Party - Have the PCs be summoned to a formal event!  Test them on the battlegrounds of social grace and etiquette!  Even better if it’s in a dangerous environment or an alien culture.
  • Thief - Have something important stolen from the PCs.  See how they handle it.
  • Needle in a Haystack - Give the PCs something very difficult to find.  Like a single specific housecat in a sprawling metropolis, or a legendary weapon of which there are many fakes/copies.  
Really, if you need any more inspiration, look at your player’s character sheets and see if they’ve invested any points in a skill they haven’t gotten to use much.  Then invent a challenge they could feasibly use that skill for.  If you can’t think of a situation that could be helped by an Appraise, Craft: Calligraphy or Handle Animal check, you need to practice your own creative problem solving skills!

Friday, June 2, 2017

Thoughtlets: Making an Effective End Times Cultist

Response to this reddit post.

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I personally would take out pages from my own life experience, as while not one myself, I have relatives who are members of one of those "We are living in the last days" Christian churches.

This whole thing rather amuses me as Groteus has the "Look absolutely loony to most people," "THE END TIMES ARE UPON US, REPENT SINNERS," and "BLOOD MOONS" aspects that my own family members sport.

So with my observations I would suggest the following:

Thursday, February 16, 2017

After the War Session 1 Highlights


DM: So you've been hiding in a ruined fort for a week or two, hiding from the Angelic and Draconic forces fighting out on the plain.

VK: Plain as in grasslands or plane as in sliver of another dimension.

DM: Ah, the grasslands.

Danish Orc Sorc (DOS): It could also be an airplane.

DM: I should've been more specific. Curse you english language. You're on the elemental plane of plain planes. There's nothing to eat but airline food.

VK: (Vader NOOOOOOO!)

DOS: That idea was going to go into DnD, but it didn't make it off the runway.

DM: It really crashed and burned. It's actually a grassland, and I'll try to be more specific about that in the future.

VK: You've had a concussion and have been up all night, you're on autopilot.

(The deluge of plane puns continues for a minute)

DM: Anyway, you're all holed up in a fort on the edge of the plain...

VK: Like on the wing? (Shatner) There's.... some... THING... onthewing!



(DOS has snuck past the planned monster encounters with a natural 20, so has Undead in Denial Catgirl, meanwhile VK is not stealthy)

DM: You encounter a nasty frog looking thing, roll Knwoledge to identify!

DOS: rolls awfully

UDC: I have no knowledge skills.

VK: I have all the knowledge skills, but am a massive robot snake who is not in the least biut stealthy! It's like the Gift of the Magi all over again!



(DOS has snuck up to the surface to look at the battlefield, there is a dead corpse the size of a mountain range in golden armor, the plains have flooded, and there's a second moon in the sky.)

DOS: I take a deep breath to smell if the water is slat water, so like if it's from an ocean.

DM: You smell rotting corpses.

DOS: I regret everything.

DM: Roll for Regret.

DOS: What's a Regret roll?

VK: It's like a Will save, but you add your Emoness stat instead of Wisdom.

DOS: Excellent. I'm an evil orcish sorcerer, I have a massive emo stat. rolls

DM: You deeply regreat inhaling.



(DOS returns to the part)

DOS: So uh... guys, how many moons do we have?

Kobold Re-animated Mad Scientist (KREMS): Just the one!

VK: Well, TECHNICALLY we have six moons, as they're considered orbital bodies, but five are not visible to the naked eye and are incredibly miniscule!

DOS: No, you can see this one.

VK: Awww! Our moon made a friend!

DM: It's got a big gash down the middle of it, it looks wartorn and tattered.

VK: Our moon made a LADY friend!

KREMS: Maybe the second moon is affecting the tides and that's why the place is flooding?

VK: COVER YOUR LADYPARTS, IMMODEST HARLOT MOON!