Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts

Monday, July 3, 2017

Thoughtlets: Seven Heavenly Virtues as Foes

From here

Make it so that these aren't exemplars but enforcers; they don't just embrace the virtue but demand that others do so as well.
Charity goes after equipment, stealing, sundering, and disarming. 
Diligence can specialize in conditions, using things like stunning and daze to keep people from "showing off."
Humility can be a master of fear, to keep his foes in their place. 
Kindness might trot out emotion-manipulation magic to ensure an appropriate amount of opprobrium on the part of sinners. 
Patience has weaponized slow as well as spells/techniques that can entangle targets. 
Temperance is an expert with dispel magic and no one gets to benefit from "doping" in her presence.
As for Chastity? They are an expert at Grappling. They can wrap around you like a snake, twist you into a pretzel, and hog-tie you in the course of two rounds. Lead in with a Stag Horns charge or a Snapping Turtle Clutch reaction to a missed attack to grapple, then follow it up the next round with a Rapid Grapple to maintain as a move action, pin a swift action (or just invest in a lot of Stealth and Bushwack them), and then tie them up with your standard action. Or be really weird and stack the Grabbing Style and Tatzlwyrm Claw Style's Rake to grapple three people at a time: one in either hand and a third with your legs.

Sunday, June 11, 2017

Thoughtlets: Non Combat Encounters

From here


Ideas for non-combat encounters/events
For when you want some variety for your tabletop RPG.  These events will also give your players a chance to use character skills they don’t often have opportunities for.
  • Natural Disaster - Have the town the PCs are in catch on fire and see what they do!  Do they cut their losses and run?  Do they heroically try to save trapped townspeople?  What do they do about the aftermath?  Natural disasters are an interesting challenge because there can be lots of danger and drama without necessarily having a villain.  It may also get your PCs to use skills they don’t commonly have a chance to.  You could also try floods, earthquakes, raging storms while at sea, etc.
  • Powerful Fortress - Put one of your party’s goals in a location where they won’t be able to prevail through combat alone (Example: a fortress where they are vastly outnumbered).  Your players will have to rely on either stealth or guile (or both) to accomplish their goal.  The pacing of such events can be frustrating to some players, but few sessions are as rewarding as a creatively executed heist or infiltration.
  • Dangerous Crossing - Give them a dangerous physical obstacle to overcome.  A canyon, or a raging river, or quicksand or an old battleground littered with traps and mines.
  • Festival - Have the PCs encounter a festival or tournament!  With lots of contests! This could be a good opportunity for them to build their fame and fortune (especially if you allow gambling).  Some of my favorite sessions have involved festivals.
  • Entertainment - Put the PCs in a situation where they have to entertain someone.  What do they come up with?
  • Letter - Have one of the PCs receive a letter, either from an NPC they’ve dealt with before or from someone involved with their backstory.  This is a good way to make the consequences of their actions seem more real.  You can also use it to introduce new plotlines/sidequests.
  • Crafting Challenge - Put the PCs in a situation where they need to craft something in order to accomplish their goal.  Maybe they need to make something in order to fix a mechanism?  Or in order to satisfy some local gift-giving custom?  Or they need a forgery?  Maybe as part of an exchange for something else they need?
  • Lost and Found - Have your PCs discover someone or something that is clearly lost.  Maybe they find an infant in the wilderness.  Or a key with a strange inscription, or some kind of talisman.  Throw in a clue or two to present your players with a tantalizing mystery.  
  • Inhospitable Wilderness - Have the PCs go somewhere it’s an effort just to survive.  A barren desert, a treacherous swamp with poison gasses, a forest so dense the ground never sees the sun, or even the bottom of the ocean.  Test their endurance and survival skills!
  • Dinner Party - Have the PCs be summoned to a formal event!  Test them on the battlegrounds of social grace and etiquette!  Even better if it’s in a dangerous environment or an alien culture.
  • Thief - Have something important stolen from the PCs.  See how they handle it.
  • Needle in a Haystack - Give the PCs something very difficult to find.  Like a single specific housecat in a sprawling metropolis, or a legendary weapon of which there are many fakes/copies.  
Really, if you need any more inspiration, look at your player’s character sheets and see if they’ve invested any points in a skill they haven’t gotten to use much.  Then invent a challenge they could feasibly use that skill for.  If you can’t think of a situation that could be helped by an Appraise, Craft: Calligraphy or Handle Animal check, you need to practice your own creative problem solving skills!

Friday, June 2, 2017

Thoughtlets: Making an Effective End Times Cultist

Response to this reddit post.

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I personally would take out pages from my own life experience, as while not one myself, I have relatives who are members of one of those "We are living in the last days" Christian churches.

This whole thing rather amuses me as Groteus has the "Look absolutely loony to most people," "THE END TIMES ARE UPON US, REPENT SINNERS," and "BLOOD MOONS" aspects that my own family members sport.

So with my observations I would suggest the following:

Saturday, March 11, 2017

Atrocity Rose

Ah, beloved, the hour grows late, and you grow weary. Do not deny it, dearest, for my eyes are keen and can see each and every one of your mortal frailties. If it pleases you, I shall tell you of what you ask. But remember there are things that are better off being unknown. There are things out there in the planes. Monstrous things beyond the likes of which the common tongue's vocabulary can describe.

I would share the experience with you, beloved. You know that I can open my mind to yours, to let you browse the width and breadth of all I am like an open book. I can, but I plead with you to not ask this of me. There lies within me a fragment of a greater creature, a mere shadow of a reflection of a mote of her majesty. She has no name, dearest, for where she dwells she is everything. She is the beginning, she is the end, and whatever is not of her is consumed and devoured until it is. Like I was.

Friday, October 23, 2015

Lich Analogs for All Schools of Magic

From Here

Abjuration - Freeze your body in a bubble of crystalized space-time, interacting telekinetically with everything. You're obviously going to need servants or adventurers to help move your bubble around, since telekinesis won't work on yourself. You could also permanently push your body a few seconds into the future, making yourself physically inaccessible and granting some extra fourth-dimensional perspective.

Conjuration - Bind soul to a demiplane, becoming a sentient structure. Congrats, now the dungeon is you! If you're really good, you could make the entire planet into your very own soul gem.

Divination - Body refuses to age by manipulating random chance, or you divined the location of a fountain of immortality that you must drink from each day. Fits most old sage archetypes, and due to your precarious immortality you may have to send others to get your work done for you. If you're really ambitious, turn yourself into an infectious meme, a demigod of intellect that survives as long as a particular fact, story, or song is known to sentient minds.

Monday, September 28, 2015

Mr. Bright, Vigilante of Pelor

"Are you sure this is a good idea?" the guard says, sizing me up, "This guy called down some major dark magic. Two of the Watch that brought him in are still under observation. They're sick with..."

He is silent as he looks into my eyes, or tries to. The smoked lenses I wear make the task impossible, which is the entirety of the reason behind wearing them. I can see the doubt on his face. In the months since my unexpected arrival I haven't changed the way I dress in the slightest. Unsaid is the general premise; what kind of an idiot walks around in the middle of the desert with no shirt and heavy plate armor on all four limbs?

"I'm sure. The Church of Kord will take full responsibility for what he does while in my charge." I reply. He sighs and steps down from the front of the prison wagon, leaving the reins in my hands.

"I'll have the wagon back before dawn." I say, getting the horses underway before the question can be raised.

In the back, behind stout iron bars, wrists bound with thick chain, and with a gag stuffed in his mouth is the current front-runner for the annual most-hated man in the city awards. Or he would be, were there such an award.

Argos Kane, heir-apparent to the Kane family trading fortune, has been engaging in some rather unfortunate extra-curricular activities. Dark magic, creation of undead, kidnapping, murder, and a host of other unpleasantness that ruins the appetite to think about.