From here
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"Umm... Mr. President?"
"Busy right now. Tweeting. Saying things that need to be said about football players."
"That's nice, sir. But while the US Constitution's display case was due for its annual vacuuming, the janitor's blue light on his MP3 player showed something hidden."
"Was it an apple? They're always hiding those. They're all over the magazines I read at my doctor's office. He's the best doctor. Says all my tests are the most positive, that I'm the healthiest human being that has ever been president."
"Not an apple sir. But you know how some of the founding fathers were into weird secret societies and the occult?"
"Is the occult anything like an Applebee's?"
"No sir, it's like eldritch sorcery and men in hooded robes doing sinister things."
"Very American thing to do. Love me some men in hooded robes doing sinister things."
"Anyway, we appear to have a Fisher King clause hidden in invisible ink in the US Constitution tied to the current president."
"Never really was one for fishing, but the king part I like. This means I get to have a crown, right? A big gold crown. The best crown, really."
"No crown, sir. The Fisher King is a historical literary device, or trope, that states that the state of the land is irrevocably tied to the one who rules it."
"Soooooo... what you're telling me is that the United States is totally awesome, and is only going to get awesomer in the future?"
"Uhh... not exactly sir. Half the country is drowning and the other half is on fire."
"This is totally fake news. Those founding fathers were totally not cool dudes in robes and hoods doing sinister things. There were totally uncool cats in dresses that were probably like... doing whatever lame and bad things that uncool cats do. Which I don't know, because I'm not an uncool cat."
"As you say, sir."
"So now I'm having some thoughts about men in dresses. Get the guy with the medals to tell me about how the thing I just randomly said on Twitter with no input from my cabinet a few weeks ago is going."
"You mean General Mattis, sir?"
"General Mattis, Colonel Sanders, Captain Crunch, whoever he is."
"Very well, sir."
"Oh. And now I'm hungry. Can you go send Jared to KFC to get me a bucket of extra-tasty crispy? Or maybe Ivanka. Say, do you..."
"I'm just going to leave now, sir, before I am hideously creeped out before you mention something about your daughter and succulent, juicy breasts and I lose my appetite."
For when you want some variety for your tabletop RPG. These events will also give your players a chance to use character skills they don’t often have opportunities for.
- Natural Disaster - Have the town the PCs are in catch on fire and see what they do! Do they cut their losses and run? Do they heroically try to save trapped townspeople? What do they do about the aftermath? Natural disasters are an interesting challenge because there can be lots of danger and drama without necessarily having a villain. It may also get your PCs to use skills they don’t commonly have a chance to. You could also try floods, earthquakes, raging storms while at sea, etc.
- Powerful Fortress - Put one of your party’s goals in a location where they won’t be able to prevail through combat alone (Example: a fortress where they are vastly outnumbered). Your players will have to rely on either stealth or guile (or both) to accomplish their goal. The pacing of such events can be frustrating to some players, but few sessions are as rewarding as a creatively executed heist or infiltration.
- Dangerous Crossing - Give them a dangerous physical obstacle to overcome. A canyon, or a raging river, or quicksand or an old battleground littered with traps and mines.
- Festival - Have the PCs encounter a festival or tournament! With lots of contests! This could be a good opportunity for them to build their fame and fortune (especially if you allow gambling). Some of my favorite sessions have involved festivals.
- Entertainment - Put the PCs in a situation where they have to entertain someone. What do they come up with?
- Letter - Have one of the PCs receive a letter, either from an NPC they’ve dealt with before or from someone involved with their backstory. This is a good way to make the consequences of their actions seem more real. You can also use it to introduce new plotlines/sidequests.
- Crafting Challenge - Put the PCs in a situation where they need to craft something in order to accomplish their goal. Maybe they need to make something in order to fix a mechanism? Or in order to satisfy some local gift-giving custom? Or they need a forgery? Maybe as part of an exchange for something else they need?
- Lost and Found - Have your PCs discover someone or something that is clearly lost. Maybe they find an infant in the wilderness. Or a key with a strange inscription, or some kind of talisman. Throw in a clue or two to present your players with a tantalizing mystery.
- Inhospitable Wilderness - Have the PCs go somewhere it’s an effort just to survive. A barren desert, a treacherous swamp with poison gasses, a forest so dense the ground never sees the sun, or even the bottom of the ocean. Test their endurance and survival skills!
- Dinner Party - Have the PCs be summoned to a formal event! Test them on the battlegrounds of social grace and etiquette! Even better if it’s in a dangerous environment or an alien culture.
- Thief - Have something important stolen from the PCs. See how they handle it.
- Needle in a Haystack - Give the PCs something very difficult to find. Like a single specific housecat in a sprawling metropolis, or a legendary weapon of which there are many fakes/copies.
Really, if you need any more inspiration, look at your player’s character sheets and see if they’ve invested any points in a skill they haven’t gotten to use much. Then invent a challenge they could feasibly use that skill for. If you can’t think of a situation that could be helped by an Appraise, Craft: Calligraphy or Handle Animal check, you need to practice your own creative problem solving skills!